To Extend Your Artistic Vision: Just Vibe

Artists Moral Turgeman and Shantell Martin expand their creative worlds with Lovable.

At Artist and the Machine’s LA Summit, something unusual happened: two artists walked onstage and presented software they had built just by talking. No code, no wireframes, no dev tickets, just vibe coding.

It was one of the first public demonstrations of artists creating full digital experiences through conversation alone. With Lovable’s platform, Shantell Martin and Moral Turgeman showed how a dialogue can spin an entire ecosystem into reality.

Mindaugas Petrutis, Moral Turgeman and Shantell Martin

Artist and the Machine conceived the session as an experiment in creative possibility: what happens when artists are given tools that respond at the speed of imagination? Bringing Lovable and the artists together was an attempt to test whether creative vision could scale without losing authenticity.

ā€œWhen Dani initially reached out, I was hesitant, because the art of these two incredible people is so specific, so intimate, so unique, that I was curious, and also a little afraid,ā€ explained Mindaugas Petrutis, Influencer Marketing Lead at Lovable. ā€œIt is very different to build a product or solve an internal workflow with Lovable than to essentially create a digital extension of an artist’s physical work.ā€

Shantell Martin takes us through ā€˜Drag, Drop, and Draw’

That hesitation underscored the core challenge, one Shantell Martin had wrestled with for a decade. She had long envisioned an interactive platform where anyone could remix her black‑and‑white line drawings, but even working with designers and UX experts, one critical feature never worked.

ā€œTen years ago, I thought, ā€˜What if I give people the opportunity to remix and create their own Shantell Martin drawings, using some of the recurring elements from my work?’ We’d spend a lot of money testing, do a lot of research, and then it wouldn’t get anywhere.ā€

Then, over the course of a few weeks, using Lovable, she built it herself.

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Sometimes you have these little ideas, and they might be bad. But you have to spend a lot of time and resources to work out if they’re good or bad.

With a platform like Lovable, you can have twenty different ideas, make them, and then figure out if it’s something you want to pursue.

— Shantell Martin

For Martin, that meant finally bringing her drag‑and‑drop drawing app to life. The platform allows anyone to create drawings using her recurring elements: faces, birds, trees, words.

Technical hurdles that once required endless back‑and‑forth conversation with developers now resolved instantly. ā€œSomething that before would have been twenty emails, you can just fix in a second,ā€ she said. She even built a drawing app within her app.

Mindaugas Petrutis and Moral Turgeman discuss The Blind Portrait.

Turgeman’s project presented a more complex challenge. Since 2017, she’s been creating intuitive portraits of strangers in forty‑five seconds with a single hand-drawn line; a quest to gaze into 10,000 pairs of eyes. But managing that volume of data seemed impossible.

ā€œWhen I think about creating art focused on 10,000 people, and how to bring 10,000 people together around the project, how do I interact with and log all of this information?ā€ Turgeman said. ā€œLovable brought all of these parts together for me.ā€

The resulting platform includes a member portal, an admin dashboard, interactive games, and a feature where users can create blind self‑portraits using their phone’s camera, something she never thought feasible. What surprised her most was the interaction itself. ā€œI’d never spoken to an AI [platform] before. I’ve only typed,ā€ she said. ā€œSpeaking directly to it elevated the way it responded. You speak differently than when you type. It just comes out more naturally.ā€

Mindaugas Petrutis, Lovable.

The result was a more direct extension of her vision. ā€œThese experiences could cost a hundred thousand dollars to build with a team,ā€ Petrutis noted. ā€œBut beyond the money, you lose some of the creative part when you hand it off to somebody else. At no point did either of these artists say ā€˜This doesn’t feel like me’.ā€

For Martin, much of Lovable’s magic lies in being able to brief the project directly and then build, making small adjustments herself. She begins by outlining the tone and feel she wants, then continuously iterates. ā€œYou can start by describing your project holistically,ā€ she explains. ā€œAnd from there, you have a conversation.ā€

ā€œThis was a once-in-a-lifetime collaboration,ā€ said Petrutis. ā€œI’m completely blown away by what was created.ā€

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This was a once-in-a-lifetime collaboration. I’m completely blown away by what was created.

— Mindaugas Petrutis, Lovable

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šŸ—žļø News Highlights

  • Don’t expect a chat bot to win the Nobel Prize in literature… yet: A recent paper by David Cropley, a Professor of Engineering Innovation at the University of South Australia, published in the Journal of Creative Behavior posits that AI models don’t come close to displaying the imaginative chops of top-tier creative professionals. 

  • Too many tools equates to too much lost time: A new report from Dropbox details how creatives are working at suboptimal efficiency because they have to shuffle between different AI tools. The report notes that 95% of creative professionals now use AI, but that they juggle on average between 14 different tools which makes for a hurdle to meeting deadlines.

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Til next time,

Dani Van de Sande (Founder) & the Artist and the Machine team.

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